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Anneliese Pollard
University of Caille Gallente Federation
8
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Posted - 2012.12.06 14:16:00 -
[1] - Quote
I haven't lost a single drone in 2 nights of solid missioning.
People were bitching about the AI, so I posted what's working for me.
Then they started bitching about the help.
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Anneliese Pollard
University of Caille Gallente Federation
9
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Posted - 2012.12.06 20:10:00 -
[2] - Quote
Full room aggro is allowing me to simplify my mission running.
I welcome any additional challenges CCP wants to send me. |

Anneliese Pollard
University of Caille Gallente Federation
12
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Posted - 2012.12.07 23:34:00 -
[3] - Quote
Like most have said.
Its not the new AI - its the full room agro.
Angel seems to be the only NPCs that I haven't had a real challenge with, despite that. AE was pretty standard for me.
The bad stuff are usually the Serp / Gurista missions where full room agro means you can't target 10k in front of you due to heavy damp and jam. Its in that point where the tanks are being stretched, and at you get around 1200 dps or so incoming due to NPCs reaching their optimals.
Heavy damp and jam - sounds like a really bad product located at the grocery store in the aisle with the peanut butter and jelly. |

Anneliese Pollard
University of Caille Gallente Federation
19
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Posted - 2012.12.11 16:46:00 -
[4] - Quote
Caellach Marellus wrote:No mission does 9k DPS even with full room aggro, quit with the overdramatics.
Taking out Battlecruisers and Destroyers first, paper tanked ships with high DPS, will drastically reduce your damage intake.
If missions were doing 9K DPS... The idea of that is just insane.
Don't forget cruisers that get right up in your face < 10km. A bunch of those can really hurt. Mordus Headhunters comes to mind when I think about that. 27 cruisers and battlecruisers (at least 3/4 of them in your face) plus 10 BSes hitting you at their optimals.
A MJD probably would have been the best thing on that mission. I tried to hero tank it in my rattlesnake. I will say this - 900 dps tank wasn't enough there.
I think I'm just going to dual XL ASB from now on. |

Anneliese Pollard
University of Caille Gallente Federation
19
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Posted - 2012.12.11 17:59:00 -
[5] - Quote
Mund Richard wrote:Come on, the guy was exaggerating two days ago over that, and I replied with a slightly more realistic number right off the bat, don't really see why it had to be dug up days later...  Rattlesnake... I did try tanking that room in one with only T2 modules, was passive, worked fine. It was pre-DDA times, so the damage would be even more pathetic now, but I think with two DDAs and two omnidirectionals, it should still work quite fine with a good mix of hardeners recharger and extender in the mids. Now as for the rest of the ships of new eden, that cannot tank like that...  As I've been pointed out rats do not disable the MJD, so a new era of mission sniping BS fits has come?
I know he was exaggerating.
Pre DDA yes the damage was pathetic, but you also did not have full room agro in every mission. One could easily pick which group to pull and take them out. Plus, if you passive tanked, the DDAs were replaced with T2 BCUs or faction.
I tried 2 DDAs and 4 Shield Power Relays, and despite the increase in regen, rooms still ate away at the tank. I wouldn't recommend going further than that.
The dual XL-ASB requires 2 co-processors, but I can let the shield get to 50%, run one until its out of charges, and I'm back to 100%. If I get back to that, just do it again on the other. So far, it seems to be more effective than passive in the fact that the period of time the shield gets from 100% to 50% increases as I remove NPC DPS, and I have 2 in case I'm not downing stuff fast enough.
My biggest challenge is figuring out what the hell kind of rigs to put on the ship when its setup that way.
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Anneliese Pollard
University of Caille Gallente Federation
19
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Posted - 2012.12.11 19:08:00 -
[6] - Quote
http://eve.battleclinic.com/loadout/63988-Rattlesnake-PVE-Dual-XL-ASB-Rattler.html
What I've decided to use for these missions. Wait until shield hits 50% before hitting 1 of the XL ASBs. Use it until you're at 100%. That may include an extra hit that takes cap.
If you are getting the room down with just 1 XL ASB, sub out the other for a SBA, drop the Co-Processors and a DDA for BCS, and do cpu rigor flare for rigs. |

Anneliese Pollard
University of Caille Gallente Federation
19
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Posted - 2012.12.11 19:18:00 -
[7] - Quote
Mund Richard wrote:How much dps do you get from the 4th DDA, and the sentry rig afterwards?
Eve HQ tells me 736.47 with Gardes. 910.77 total with missiles - using my skills and no damage bonus implants.
With 3 DDAs and a CN BCS... add 20 to the total.
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Anneliese Pollard
University of Caille Gallente Federation
19
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Posted - 2012.12.11 19:39:00 -
[8] - Quote
Mund Richard wrote:Anneliese Pollard wrote:Mund Richard wrote:How much dps do you get from the 4th DDA, and the sentry rig afterwards? Eve HQ tells me 736.47 with Gardes. 910.77 total with missiles - using my skills and no damage bonus implants. With 3 DDAs and a CN BCS... add 20 to the total. Edit - it can be adjusted accordingly... I'd go with at least double rigor, and a field extender maybe? To give a better buffer for the ASB reload. Still 100 Calib remaining... Tripple rigor? Or something better, giving a larger change. Anything but the sentry rig, I find it really useless on a shield tanked droneship.
Eh - I'm changing it for 1 CPU rig, 1 Rigor, 1 Flare, 1 Co-Processor, 3 DDAs and 2 CN BCSes.
Come close to 1000 DPS with Gardes and missiles. Will test tonight. |
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